Project Update: Weekend Update 4: The Final 48!
Hi all,
A quick one this weekend to say thanks for coming on this ride. Awaiting the Burning Gods has already been Magnum Galaxy Games' biggest campaign yet and it is all thanks to your support. Now that we are in the final 48 the push is on to unlock the bonus smuggler's guide zine for every physical pledge. I'm really hoping we crush this one and I think we've got a good shot!
Now, a few fun things.
A quick one this weekend to say thanks for coming on this ride. Awaiting the Burning Gods has already been Magnum Galaxy Games' biggest campaign yet and it is all thanks to your support. Now that we are in the final 48 the push is on to unlock the bonus smuggler's guide zine for every physical pledge. I'm really hoping we crush this one and I think we've got a good shot!
Now, a few fun things.
MORE ART!
Daniel keeps on hitting them out of the park. Most recently with this killer banner piece for the crashed dropship from Survey Party A. Search the wreckage; think anyone... or anything survived?
New Smuggler's Guide Content
This past weekend, I wrapped up the Alternate Start Scenarios section of The Smuggler’s Guide to 1365. Each scenario reimagines a classic Magnum Galaxy Games module as a black-market smuggling mission, offering fresh win conditions, new player goals, and access to rarely-seen content in the original adventures. I had a lot of fun with these, thinking carefully how things would change if these were off-the-books rather than straight jobs from the company itself.
*SPOILER ALERT (skip this paragraph to avoid)*
For example, the alternate start for The Cleaning of Prison Station Echo has your crew landing after the riot of the X187 infected prisoners. The prison has gone dark, the hallways vented of atmosphere, and the Xerocorp cleaning team is sweeping the halls shooting to kill any survivors who've managed to find themselves some oxygen and a warm place to hold out. Within this mess, your crew needs to extract a corporate VIP mole in hiding on the station. This reimagining promises a whole new way to approach the adventure and should be a ton of fun whether or not you've played the adventure before or its your first time. I can’t wait for you all to give them a spin!
*SPOILER ALERT (skip this paragraph to avoid)*
For example, the alternate start for The Cleaning of Prison Station Echo has your crew landing after the riot of the X187 infected prisoners. The prison has gone dark, the hallways vented of atmosphere, and the Xerocorp cleaning team is sweeping the halls shooting to kill any survivors who've managed to find themselves some oxygen and a warm place to hold out. Within this mess, your crew needs to extract a corporate VIP mole in hiding on the station. This reimagining promises a whole new way to approach the adventure and should be a ton of fun whether or not you've played the adventure before or its your first time. I can’t wait for you all to give them a spin!
Crossing the Finish Line
Alright, that's all for this week. Next time you hear from me we'll be on the other side of the campaign. Here's to making the final hours count and pushing us over the edge to unlock the Smuggler's Guide. Together, we can do it!
Thanks again for everything. Until next time, yours truly,
Dave
Thanks again for everything. Until next time, yours truly,
Dave
This is the big one! The Smuggler’s Guide becomes its own zine, featuring “Shoot the Messenger”, a thrilling bonus adventure by DG Chapman (Haunting of Ypsilon 14, Another Bug Hunt).
Goal: C$100,000 reached! — We did it! This project reached this goal!
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