BackerKit FAQ
How does BackerKit crowdfunding work?
Crowdfunding is a collaborative way to bring ideas and projects to life. Project creators post their idea for a project, and backers pledge money to make the project possible. Backers get behind the scenes access and backer-only rewards, which can include exclusive products, special pricing, creative input, content, and more.
To become a backer, select a pledge level that features the reward(s) you would like to receive when the project is successfully completed and make your contribution.
All-or-nothing crowdfunding model: The creator sets a funding goal and a deadline to raise funds. If the project does not meet the goal by the deadline, backers credit cards are not charged and no money changes hands.
Crowdfunding projects can happen at various stages of the creative process. Make sure to check the estimated timeline of when rewards will be delivered. Project creators will keep you updated on the progress toward completion and delivery of your rewards.
Backing a crowdfunding campaign is not the same as purchasing an item from a store. When you back a campaign you are supporting the creation of something new. Rewards are almost always delivered, but are not guaranteed.
When will I be charged for my pledge?
Your payment method will not be charged right away. You will be charged for the amount of your pledge when the campaign ends and the project reaches its funding goal. You will not be charged if the campaign does not reach its funding goal.
What happens after the campaign is over?
The Creator will send out a survey that will ask you for more information about your pledge, your shipping information, additional items you may want to add to your pledge, and collect shipping fees if applicable.
The survey will be sent to the email address we have on file with your pledge.
Any additional payment will be charged when you complete your survey and confirm your order.
Project FAQ
Relaunch info
This project was relaunched and cut back in funding goal to meet more realistic expectations. I will wholly admit fault in this, being a little too overambitious with the original scope of the project. Additionally, I realized that the price point for the PDF was put too high. So now, I've cut down on the price point of the PDF version to 20€, and re-evaluated the funding goal of the game. This new version also has the Metric and Imperial versions of the game supported from the beginning. Buyers of the physical editions will have to choose which they want after the campaign is over. The Digital version of the game will come with both.
I have not played Pathfinder 2e. Will the game be difficult to learn?
No. WARDEN is to Pathfinder 2e what Pathfinder 2e is to D&D 3.5e. Similar in many, many aspects, but a completely separate game that is easier to learn.
I like Pathfinder 2e. How similar is this game?
WARDEN is both very similar and very different game to Pathfinder 2e. On one hand, your turn structures, and the things you concretely do in the game are very similar. You are Striking opponents, Grappling, Tripping, Raising Shields, doing all this with a tweak of the familiar 3-action structure. When leveling up characters, you are picking up Feats that enhance your abilities every level. You are adding your level to the proficiency bonus, that goes +2/+4/+6 (Trained, Expert, Master). Very familiar stuff. However, the whole experience has been noticeably revamped. Disarm actually disarms the opponent on a success, feats are chosen freely and without a class, attributes don't exist in the same form as anymore. Spells / special abilities don't require slots, but instead use a general resource, which is also used by combat-focused characters. If you're familiar with Pathfinder 2e, the game is easy to understand if you meet it where the game is at, trying to push the envelope using Pathfinder 2e as a springboard and base to build on. If you think Pathfinder 2e is a good but flawed game, you will find that your issues with it have probably been addressed in one way or another. If you think Pathfinder 2e is the perfect game, I recommend giving WARDEN a look, and seeing if it clicks.
Book properties
The core rulebooks will be released in black and white inside, 8.5x11" (US Letter). The core release will be printed through IngramSpark, and the future Print-on-Demand will be handled through DrivethruRPG (i.e their partner Lightning Press). The final pagecount will be around 200 to 300 pages, by my estimates, though this may fluctuate depending on the amount of art I will procure for the game.
Why colorless art?
I prefer it.