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Featured
Thirteen Parsecs LEATHERBOUND EDITION
$800 purchasedThe full 13 Parsecs core rulebook bound in handsome black leather with gold foil stamping on the cover, plus a ribbon bookmark. We regret that for obvious reasons there cannot be a PoD option for international backers for this item, and we will need to charge full shipping costs for overseas shipping! ONLY 30 OF THESE ARE AVAILABLE!
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Night Shift: Veterans of the Supernatural Wars
$401 purchasedPRINT AND PDF! A game of Chosen Ones, witches, survivors, and Something Weird We Are the Night Shift We alone stand against the vampires, werewolves, and Things that Go Bump in the Night. We know the things that prowl the shadows, the monsters that feed on the innocent. We have seen Something Weird. We control Something Weird We create Something Weird. We study Something Weird. We are the things that Weird Things fear. We are the Weird. We are the Night Shift, and we are all that stands between you and the end of all that you know. Night Shift: Veterans of the Supernatural Wars is an urban fantasy roleplaying game of Chosen Ones, Witches, Survivors, and Something Weird, driven by modern sensibilities with familiar, old-school mechanics. Within its pages you will find: Eight character classes, built for taking on the creatures of the night A customizable Supernatural character species Four complete Night World mini-settings A complete bestiary Rules for magic, psychic powers, and super science Customizable levels of grit to let you tailor the rules to your style of play A full Game Master section with tips for crafting adventures and campaigns Drop-in locales for any game Conversions to other systems including Powered by O.R.C.S., 0E and B/X editions, and even older mechanics Everything you need to play except paper, pencils, dice, and friends!
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Night Companion
$254 purchasedPRINT AND PDF! They Walk Beside You in the Night... The Night Companion is the first sourcebook for the Night Shift: Veterans of the Supernatural Wars Role Playing Game, the old-school RPG of Chosen Ones, Witches, Survivors, Psychics, and Something Weird. Within its pages, you will find: New character classes: Divine Warrior, Mystic Martial Artist, Psychic Gunslinger, and Spirit Rider Play Celestials, Driven, Ghouls, Immortals, Infernals, Lycanthropes, and Vampires Dozens of rules options including point-buy characters, combat options, unified mechanics, and more An alternate Alignment system focused on good, evil, light, and dark New Arcane Powers and spells, plus enhanced rules for ritual magic Creating cults and secret societies Tropes of horror sub-genres how to use them Dozens of new monsters to challenge your crew!
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Night Shift: VSW Game Master Screens and Toolkit
$250 purchasedPRINT AND PDF! This gatefold 4 panel screen printed on sturdy board in a classic, old-school style features an easy reference to all of the important rules for Night Shift: VSW plus a booklet which includes an introductory adventure, complete streamlined rules for play, pre-generated characters and all you need to raise them to level 3. PLEASE NOTE: Night Shift: VSW core book, Companion, and Faustian Dilemma Night Trip are NOT INCLUDED IN THIS ADD ON!
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Night Shift: VSW - A Faustian Dilemma
$134 purchasedPRINT AND PDF! When your group is called to investigate the disappearance of a young girl, the niece of an up-and-coming singer in The City, you know right away this isn't the typical case. The next thing you know, you're in a race against time to save your client from the darkest of horrors in a City where allies are enemies, enemies are allies, and you can't tell who to trust. A Faustian Dilemma is the first Night Trip for the Night Shift: Veterans of the Supernatural Wars role playing game. Also included in this 24-page booklet is a brand new Night World: City of the twilight Queen, a base setting that will serve as a common basis for adventures moving forward, but which can easily be removed for those who wish to run in their own worlds.
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Wasted Lands: The Dreaming Age Role Playing Game
$450 purchasedPRINT AND PDF! A Game of Swords, Sorcery, and Yog-Sothothery in a Savage Lost Epoch This is the Birth of Gods... The Old Ones are gone... Stories tell of the day when the skies fell in showers of fiery rock, when the world groaned and shifted, the great beasts of the Old Ones died in an instant, and the stars themselves changed, sending the Old Ones into a deep, eternal slumber. Humankind, now free from the cruel grasp of our former masters, now rules the world from the shining kingdoms the Other Gods left behind. We now strive against the remaining minions of the Other Gods, their remaining cults, and a world ravaged by the energies of the Deeper Dark. Some with names like Isis, Odin, Quetzalcouatl, Bel, Hecate, Minerva, Marduk, and others will forge legends that remain through the ages. This is your story. This is the birth of gods. Wasted Lands: The Dreaming Age is a tabletop role playing game of swords, sorcery, and Yog Sothothery in a savage lost epoch, set millions of years ago. It is best described as a marriage of H.P. Lovecraft, Robert E. Howard, Fritz Lieber, and Joseph Campbell. Instead of playing adventurers tied to the service of mythological deities, you play the all-too-mortal, protohuman origins of the gods of classic mythology, whose stories will inform our own ancestral memories and ancient civilizations. As you engage with your mythology (and others), you gain special powers that will lead you on the path of apotheosis. Even better, no matter what your preferred style of fantasy might be, Wasted Lands is easily divorced from the setting (the lion's share of which is in the Campaign Guide) and can be used to play any styie of fantasy game you like, from Tolkienien high fantasy to gritty swords and sorcery in the style of Howard, Lieber, and Moorcock, and anything in between. From magitech to steampunk, city-based grit, and more, Wasted Lands is your one-stop-shop fantasy RPG alternative. Volume 1 is a hardcover volume that includes: Complete rules for running a game of swords and sorcery, high fantasy, traditional fantasy, or any type of fantasy play you can imagine Seven character classes: the Archer, Necromancer, Psychic, Renegade, Sage, Sorcerer, and Warrior Simple, intuitive rules that encourage creative play and will feel familiar to players of any version of the World's Most Famous RPG Divine touchstones that give a touch of mystic power on the characters' path to apotheosis Customizable levels of play to set your game as gritty or cinematic as you like Complete rules for games Powered by O.G.R.E.S. or Powered by O.R.C.S., as you choose! Guidelines for conversion to a variety of unified mechanics - roll high, percentile, and dice pools Optional rules for skills, magical duels, enhanced combat nonhuman species, and human cultural backgrounds And more! THIS ADD-ON DOES NOT INCLUDE THE GM'S INFORMATION, BESTIARY, OR SETTING MATERIAL, WHICH CAN BE FOUND IN VOLUME 2.
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Wasted Lands: Campaign Guide and Gazetteer of the Dreaming Age
$351 purchasedPRINT AND PDF! The Wasted Lands Gazetteer of the Dreaming Age and Campaign Guide is Volume 2 of the Wasted Lands RPG, and contains the setting, bestiary, and game master's guide (GM's Guide to the Wasted Lands). Volume 2 is a hardcover volume that includes: A setting that evokes classic swords and sorcery with cosmic horror, which can be easily removed to play your own games in any setting you desire An extensive bestiary of the creatures that haunt the Spaces Between Spaces A full gazetteer of the world of the Dreaming Age, set around 65 million years ago. Guidelines, tips, and tricks for GMs running campaign chronicles that trace the birth of gods. A fold-out, full-color poster map of the Dreaming Age by Meliora Henning. Perhaps best of all, this book is usable with almost any rules system you like! The monster statistics are the only mechanics involved, and these are easily adapted to just about any TTRPG you prefer. The Game Master advice is universal, and the setting material is completely system free! Bring the Dreaming Age to your favorite tabletop game with the Campaign Guide and Gazetteer! THIS ADD-ON DOES NOT INCLUDE THE GAME RULES, WHICH ARE IN VOLUME 1.
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Featured
Wasted Lands Complete Set
$750 purchasedPRINT AND PDF! Dice not included! Wasted Lands: The Dreaming Age is a game of swords and sorcery in a savage lost epoch, set millions of years ago. Instead of playing adventurers tied to the service of mythological deities, you play the all-too-mortal, protohuman origins of the gods of classic mythology, whose stories will inform our own ancestral memories and ancient civilizations. As you engage with your mythology (and others), you gain special powers that will lead you on the path of apotheosis. Volume 1, the Role Playing Game Core Rules, is a hardcover (7.25" x 9.25") volume at 224 pages. Within Volume 1 you will find: Complete rules for running a game of swords and sorcery, high fantasy, traditional fantasy, or any type of fantasy play you can imagine Seven character classes: the Archer, Necromancer, Psychic, Renegade, Sage, Sorcerer, and Warrior Simple, intuitive rules that encourage creative play and will feel familiar to players of any version of the World's Most Famous RPG Divine touchstones that give a touch of mystic power on the characters' path to apotheosis Customizable levels of play to set your game as gritty or cinematic as you like Complete rules for games Powered by O.G.R.E.S. or Powered by O.R.C.S., as you choose! Guidelines for conversion to a variety of unified mechanics - roll high, percentile, and dice pools Optional rules for skills, magical duels, enhanced combat nonhuman species, and human cultural backgrounds And more! Volume 2: The Gazetteer of the Dreaming Age and Campaign Guide is a hardcover volume (7.25" x 9.25") at 208 pages that includes: A setting that evokes classic swords and sorcery with cosmic horror, which can be easily removed to play your own games in any setting you desire An extensive bestiary of the creatures that haunt the Spaces Between Spaces A full gazetteer of the world of the Dreaming Age, set around 65 million years ago. Guidelines, tips, and tricks for GMs running campaign chronicles that trace the birth of gods. A fold-out, full-color poster map of the Dreaming Age by Meliora Henning. This full set is specially discounted for this campaign!
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Featured
Wasted Lands Complete Set - LEATHER
$1700 purchasedONLY 10 AVAILABLE! PRINT AND PDF! Dice not included! Get both books in genuine quality leather binding. The Wasted Lands RPG in burgundy, and the Gazetteer and Campaign Guide in green, both foil stamped with the viking skull and crossed weapons motif and the Wasted Lands logo. IN ADDITION, you will receive free PDFs of both books and a fold-up world map by Mel Henning in Volume 2. Wasted Lands: The Dreaming Age is a game of swords and sorcery in a savage lost epoch, set millions of years ago. Instead of playing adventurers tied to the service of mythological deities, you play the all-too-mortal, protohuman origins of the gods of classic mythology, whose stories will inform our own ancestral memories and ancient civilizations. As you engage with your mythology (and others), you gain special powers that will lead you on the path of apotheosis. Volume 1, the Role Playing Game Core Rules, is a hardcover (7.25" x 9.25") volume at 224 pages. Within Volume 1 you will find: Complete rules for running a game of swords and sorcery, high fantasy, traditional fantasy, or any type of fantasy play you can imagine Seven character classes: the Archer, Necromancer, Psychic, Renegade, Sage, Sorcerer, and Warrior Simple, intuitive rules that encourage creative play and will feel familiar to players of any version of the World's Most Famous RPG Divine touchstones that give a touch of mystic power on the characters' path to apotheosis Customizable levels of play to set your game as gritty or cinematic as you like Complete rules for games Powered by O.G.R.E.S. or Powered by O.R.C.S., as you choose! Guidelines for conversion to a variety of unified mechanics - roll high, percentile, and dice pools Optional rules for skills, magical duels, enhanced combat nonhuman species, and human cultural backgrounds And more! Volume 2: The Gazetteer of the Dreaming Age and Campaign Guide is a hardcover volume (7.25" x 9.25") at approximately 208 pages that includes: A setting that evokes classic swords and sorcery with cosmic horror, which can be easily removed to play your own games in any setting you desire An extensive bestiary of the creatures that haunt the Spaces Between Spaces A full gazetteer of the world of the Dreaming Age, set around 65 million years ago. Guidelines, tips, and tricks for GMs running campaign chronicles that trace the birth of gods. A fold-out, full-color poster map of the Dreaming Age by Meliora Henning.
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