Project Update: January Update
🃏 Playtesting Round 1: We’ve officially wrapped up the first round of playtesting! A massive thank you to everyone who took part - your feedback is key to helping us make Ashes the best game it can be. We’ll be sending out playtest surveys over the next two weeks to collect your thoughts so keep your eyes peeled!
📦 Pledge Manager Opens Mid-Feb: We’ve been working hard behind the scenes to partner with fantastic shipping providers in Canada and the US. The Pledge Manager (where we’ll gather your shipping info) is set to open in mid-February to make sure everything runs smoothly when we’re ready to ship things out!
🎨 Behind the Scenes - Art Process: Our art team puts so much effort into the artwork for Ashes, and we wanted to give you a peek behind the curtain. Here's how Úlfrik came to life - from reference to the final piece.
- Jan, our In-House Artist, is already working on stunning illustrations and concept art.
- Ruby (that’s me!) is here to keep you updated, share behind-the-scenes peeks, and make sure you’re always in the know.
Project Update: February Update
Starting this month, we’re going to start our Monthly Backer Updates on the first Tuesday of every month to keep you in the loop with all things Ashes! 🔥
⚔️Playtesting Extention ⚔️
While the multiplayer phase is still rolling, we’ve hit pause on the playtesting surveys. Once we wrap up, we’ll be sending those your way to gather your thoughts and feedback.
🛍️ Pledge Manager Update 🛍️
-- Ruby
Project Update: December Update - Playtest V1 is now available!
Download available in Backer Only Content of this Update, please view the whole update to see it.
This Playtest doesn't have a Character Sheet available, the reason for that is until we get feedback on core mechanic changes that may need to happen, it made more sense to leave it free for players to simply write details on paper for now then once finalised for the next playtest we can put something together that's more visual.
I want to also be clear that this game has not been tested in it's current state, for those of you who playtested the Pre-Alpha, alot is different and I do hope the new changes are something you feel comfortable with but please do feel free to always provide feedback!
At this stage, the feedback we're looking for is related directly to gameplay. Spelling errors, layout etc can be logged but definetly not a priority for this round of playtesting.
This expansion will take your Scion to the lost Empire of Erstone, a frozen wasteland that was once commanded by an Eilir Lord until The Shiver froze it over for the rest of it's existence.
You will explore the deep caves to try and find the visage of this Lord and fight it for dominance over it's soul. One of the many things you need to restore Mayfalls.
I hope you enjoy a sneak peak at the final Boss Design!
That’s it! We can’t wait to see what you think of this title but more importantly, how we can improve the mechanics.
-Ash
So as Throw is said to be 3d6+Stat. A light attack costs 1 Stamina and does the weapon harm damage. A Heavy Attack says to make a throw (with the appropriate stat) and add that to the attack, for 3 Stamina. So...a take a Long Sword that does 2d6+1. A Light attack (1 Stamina) = 2d6+1 harm A Heavy Attack (3 Stamina) = 5d6 + 1 + Appropriate Stst harm ???? What am I missing or misunderstanding? A Heavy Attack is ALWAYS a better idea than a Light attack.
Project Update: October Update - A quick showcase of some changes
It's been a while so I just wanted to show you a quick state of play and tell you where things are at.
The Game
Here is a sneak peak on how vividly I've redesigned things!
I cannot wait to get this cleaned up and send over the playtest version to everyone here!
An update on the Solo Campaign Stretch Goal
If things end up taking time then I will still write the expansion but as a free release later down the line. It will happen, not promising any timings yet!
Surveys
I don't currently have an ETA on when this will be finished as I am away next week but I will say I am 90% done with core rules as the first dungeon run and when I'm back it will be at the top of my priority list.
I want to thank everyone for their ongoing support and I really hope you like the new layout, I poured my love for the narrative and game design into this so I hope it shows!
-- Ash