Drifted: Find Your Path and Survive the Unknown

Drifted: Find Your Path and Survive the Unknown

In Drifted, you are stranded in a strange and perilous place. Inspired by shows like Lost and Twin Peaks, you will explore the place, survive the dangers, face emotional trials, and discover your true path.
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Drifted is a tabletop RPG where players take on the roles of lost souls trapped in a mysterious, ever-changing world. Discover your true self in this mysterious tabletop RPG of exploration, emotion, and survival.




Drifted is a tabletop roleplaying game where players assume the roles of Drifters, individuals who are lost—both physically and within themselves—trapped in a strange and ever-changing realm known as the Locus. This sentient environment feeds on memories and emotions, pushing players to their limits as they seek to escape and rediscover their true selves.


Each Drifter is a unique character, defined by their backstory and what they have lost. Whether a former soldier haunted by guilt, a scientist obsessed with discovery, or a person searching for a loved one, each Drifter's story is central to the game's narrative. The Locus will test their resolve and force them to face their inner demons.


The Locus is an enigmatic place that reflects the fears, hopes, and unresolved issues of those who enter. It can be a nightmarish landscape or a place of fleeting beauty, but it is always dangerous and unpredictable. Drifters must confront the emotional and psychological challenges the Locus presents, making difficult choices that shape their journey and ultimate



Drifted draws heavily from iconic sources such as the TV shows Lost and The Cube. The game's unsettling atmosphere and intricate character dynamics echo the tension and mystery found in Lord of the Flies. Additionally, the surreal and enigmatic vibes of Twin Peaks influence its narrative depth.

In Drifted, every journey is a quest for self-discovery. Will you find your way out of the Locus and reclaim what you've lost, or will the Locus consume you, leaving you adrift forever?
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The Con thrives by exploiting the world around them, standing on the shoulders of others, indifferent to common morality or the greater good. Playing a Con means constantly seeking personal gain in every situation, wielding wit, cunning, or sheer force to bend circumstances in their favor. This relentless pursuit of self-interest often puts The Con at odds with the ethics of the Community, igniting conflicts and sowing discord among the Lost.


The Keeper finds fulfillment in living out what they believe to be their sacred duty. Their role is deeply intertwined with the oaths and promises made to the other Lost, to their Community, and to themselves. For The Keeper, the bond to their oath becomes a mantra, a guiding force that anchors their very existence. To play a Keeper of the Oath is to naturally place oneself at the heart of the Community, unwavering in their mission, refusing to compromise even when easier paths or personal gains are within reach.


The Obsessed are consumed by a singular, relentless focus on what they need—or believe they need. They'll go to any lengths to satisfy their obsession, whether it's a physical dependency on a drug, a compulsive craving for adrenaline-fueled experiences, or an insatiable drive to uncover the truth behind a hidden secret. Relentless and resourceful, The Obsessed will use any trick or tactic to achieve their goal.



The Prisoner is bound by invisible chains, coiled around them like the grip of a serpent. Something—or someone—prevents them from acting freely, so deeply that they live this constraint with a haunting sense of familiarity. To play The Prisoner is to constantly gaze out from the window of one’s own cell, watching the world beyond, yearning to understand the freedom that others take for granted.



The Prophet knows they are destined for greatness, unwavering in their faith in fate and the intricate design woven by the Locus. Every event, every moment, holds purpose, and The Prophet is at the center of a grand, unfolding plan. Playing a Prophet means delving into the deepest mysteries of the Locus, striving to make sense of every occurrence within a broader spiritual vision, and urging the Community to embrace the strangeness of it all.


The Skeptic is a true champion of logic and reason, refusing to bow to the absurdities and mysteries of the Locus. They relentlessly seek a coherent, rational explanation for every event, determined to impose order on the chaos. Playing a Skeptic means embracing a natural drive for discipline and structure, doing everything in their power to establish a system of life that is efficient, functional, and grounded in reality.
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In Drifted, the game mechanics follow a similar approach to other Powered by the Apocalypse games, focusing on conversation and the story-driven flow between players and the GM. When players roll six-sided dice, they can achieve three possible outcomes: a full success, a partial success, or failure. These outcomes drive the narrative forward, encouraging collaborative storytelling. What sets Drifted apart is how the characters’ fictional positioning doesn’t just determine whether they can attempt something—it often grants them a meaningful advantage. 

One of the game’s standout features is how it lets players explore their characters' pasts through Flashbacks, leading to the accumulation of Certainties or Regrets. These choices have real impact on the story and the character’s development. The game also uses "Clocks" to represent unfolding mysteries, which advance as the characters take action, adding a sense of urgency and suspense. The system of Stress and Wounds affects the characters' abilities, increasing the stakes as the story progresses. All of this builds towards a dramatic "Final Act," where characters who have gathered 3 Certainties or 3 Regrets face a climactic, personal moment that can change their fate. The blend of personal choice, mystery, and emotional growth makes Drifted a powerful, story-driven experience
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