All available Add-ons
Back the project and upgrade your pledge level with add-ons
-
Monumental Consequence
$252 purchasedA Scholarship and Lore: Games for Learning Series Game of Central Michigan University Press MONUMENTAL CONSEQUENCE is a single-session, live action game for classrooms, team building, and social gatherings that asks players if art is ever worth dying for. Players take on the role of villagers in the fictional town of La Ville, where an army has just taken possession of their centuries old church. The villagers must come together to decide whether they risk the lives of their friends and family by attacking the church to save the precious art inside or whether they simply bomb the church and sacrifice the art to save lives. MONUMENTAL CONSEQUENCE is a single-session game lasting 30-60 minutes for 9-38 players. It is appropriate for players aged 14 and up. Designed by Mary Beth Looney Art by Bill Spytma **All add-ons will ship when the overall campaign fulfills.EditIncludes 1 item
-
×1Monumental Consequence
-
-
Monumental Consequence Curriculum Guide
$151 purchasedThe Monumental Consequence Curriculum Guide is a 39-page learning guide by game designer Mary Beth Looney, that provides guidance, suggestions, and practical lesson plans for using the game Monumental Consequence in a classroom environment. Download comes with two PDF files: The Curriculum Guide itself; and The Curriculum Guide Worksheet Packet, which contains a supplemental worksheet for one of the lessons in the Guide. **This add-on will be delivered through Backerkit.EditIncludes 1 item
-
×1Monumental Consequence Curriculum Guide
-
-
Rising Waters
$751 purchasedA Scholarship and Lore: Games for Learning Series Game of Central Michigan University Press It’s Spring, 1927. While Americans dance the Charleston and drink bootlegged liquor, the Mississippi Delta faces a flood of epic proportions. If battered river levees collapse, everything important to you will be washed away. RISING WATERS is a cooperative board game built around area control, set collection, and variable player power mechanics where players experience life through the lens of African American plight. In the game, you will confront two forces – racism from white landowners and the power of nature. Persevere by drawing on your community’s courage and strength from your family, church, music, farming, and education. Can you manage the rising waters to stay alive? RISING WATERS is a 2-4 player game of the strength of community, methods of resistance, and the struggle against nature suitable for both classroom use and casual play from Central Michigan University Press. 2-4 Players 60-90 Minutes Ages 14 & Up Designed by Scout Blum Art by Lamaro Smith and Makiyah Alexander **All add-ons will ship when the overall campaign fulfills.EditIncludes 1 item
-
×1Rising Waters - Core Edition
-
-
Rising Waters Curriculum Guide
$150 purchasedThe Rising Waters Curriculum Guide by game designer Scout Blum provides guidance, suggestions, rules modifications, and practical lesson plans for using the game Rising Waters in a classroom environment. The guide will be accompanied with a resource packet PDF. **This add-on will be delivered through Backerkit.EditIncludes 1 item
-
×1Rising Waters Curriculum Guide
-
-
Five Hundred Year Old Vampire
$550 purchasedFive Hundred Year Old Vampire is a multi-player keepsake role-playing game that adapts the award-winning Thousand Year Old Vampire (TYOV) by Tim Hutchings into a new collaborative play experience suitable for both fans of TYOV and students in an educational setting. As in TYOV, play in Five Hundred Year Old Vampire progresses semi-randomly through prompts answered with writings from the vampire’s perspective, but Five Hundred Year Old Vampire also includes player-created artifacts and rules for multi-player vampire Cohorts. Five Hundred Year Old Vampire will see the players’ Vampires gradually lose their humanity and struggle to adapt to a changing world. The Vampires will do things the players would not, both monstrous and awe-inspiring, and players will record these deeds through journaling and artmaking. 3-5 Players 2-3 Hours Ages 14 & Up **All add-ons will ship when the overall campaign fulfills.EditIncludes 1 item
-
×1Five Hundred Year Old Vampire - Core Edition
-
-
Five Hundred Year Old Vampire Curriculum Guide
$152 purchasedThe Five Hundred Year Old Vampire Curriculum Guide by game designer Jason Cox provides guidance, suggestions, rules modifications, and practical lesson plans for using the game Five Hundred Year Old Vampire in a classroom environment. The guide will be accompanied with a resource packet PDF. **This add-on will be delivered through Backerkit.EditIncludes 1 item
-
×1Five Hundred Year Old Vampire Curriculum Guide
-
-
Hydrologic Cycle
$400 purchasedA Scholarship and Lore: Games for Learning Series Game of Central Michigan University Press Challenge a friend for mastery of the global water cycle! Players compete head-to-head in this fast-paced, 1v1 or 2v2 player, area-control card game where players fight for control of the global water cycle. To win, players must use their knowledge and memorization skills to connect water cycle reservoirs and transport processes and end the game with more of their cards covering the game board. 1v1 or 2v2 Players 10-15 Minutes Ages 10 & Up **All add-ons will ship when the overall campaign fulfills.EditIncludes 1 item
-
×1Hydrologic Cycle - Core Edition
-
-
Hydrologic Cycle Curriculum Guide
$150 purchasedThe Hydrologic Cycle Curriculum Guide by game designer Wendy Robertson provides guidance, suggestions, rules modifications, and practical lesson plans for using the game Hydrologic Cycle in a classroom environment. **This add-on will be delivered through Backerkit.EditIncludes 1 item
-
×1Hydrologic Cycle Curriculum Guide
-
-
Eyeball to Eyeball: The Cuban Missile Crisis - Core Gamebook
$453 purchasedA Scholarship and Lore: Games for Learning Series Game of Central Michigan University Press Eyeball to Eyeball: The Cuban Missile Crisis, from game designers Ray Kimball and Kimberly A. Redding, is a live-action role-playing game that asks players to live out one of the most dangerous periods of the Cold War. The Cuban Missile Crisis marked the peak of a particularly dangerous phase of the Cold War; a misstep on either side could have led to mutual annihilation. Eyeball to Eyeball takes place simultaneously in the halls of power of Washington DC, Moscow, and Havana, while media and international figures jostle in New York. This game reinforces understanding of a diplomatic crisis at the height of Cold War hostilities, and is a quick-paced case study of the complex nature of modern governance. Even amid the ideological clashes of Cold War superpowers, smaller nations and non-state actors could and did influence international affairs in surprising ways. 10-39 Players 1-2 Hours Ages 14+ **All add-ons will ship when the overall campaign fulfills.EditIncludes 1 item
-
×1Eyeball to Eyeball - Core Gamebook
-
-
Eyeball to Eyeball: The Cuban Missile Crisis - Core Gamebook E-book
$250 purchasedA Scholarship and Lore: Games for Learning Series Game of Central Michigan University Press Eyeball to Eyeball: The Cuban Missile Crisis, from game designers Ray Kimball and Kimberly A. Redding, is a live-action role-playing game that asks players to live out one of the most dangerous periods of the Cold War. The Cuban Missile Crisis marked the peak of a particularly dangerous phase of the Cold War; a misstep on either side could have led to mutual annihilation. Eyeball to Eyeball takes place simultaneously in the halls of power of Washington DC, Moscow, and Havana, while media and international figures jostle in New York. This game reinforces understanding of a diplomatic crisis at the height of Cold War hostilities, and is a quick-paced case study of the complex nature of modern governance. Even amid the ideological clashes of Cold War superpowers, smaller nations and non-state actors could and did influence international affairs in surprising ways. 10-39 Players 1-2 Hours Ages 14+ **All add-ons will ship when the overall campaign fulfills. The code for this E-book version of the Core Gamebook (hosted by our distribution partner VitalSource) will be delivered through Backerkit.EditIncludes 1 item
-
×1Eyeball to Eyeball - Core Gamebook E-book Code
-