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The Dose Makes The Poison: a module for Mothership RPG

A missing scientist. An art deco pharmaceutical conference centre, now used for... other things. Massive bounties. Zero chance things will go wrong. (3 truths 1 lie.)

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And Tomorrow Games
1 day ago
Erm, funded. Really, really funded!
Well, blimey. Suffice to say I'm pretty blown away with the last (not even) 24 hours of Mothership Month activity. The Dose Makes The Poison funded in...
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And Tomorrow Games
4 days ago
48 Hours Till Launch! Early Incentives, stretch goals, burning questions.
48 Hours To Go! Until the Backerkit campaign for The Dose Makes The Poison goes live. Less than 48 hours really, yikes! Early Backer Incentives! If you back within the f...
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The Dose Makes The Poison is a 12 page investigative one/two shot module for fans of Bioshock, Aliens and the evils of Big Pharma.

  • A 14 room space station to explore: something bad has happened here!
  • A corporate-espionage mystery for your PCs to piece together, and bounties that will make them very rich, if they survive...
  • A simple to run scenario well suited to new players: minimal NPCs, fixed combat locations, and a simple 3 act structure to turn up the tension.
  • Creepy drugs.
  • A jaunty audio jingle for Hope’s Serum Biotonic - the true horror of this scenario!


Writing: A. Manson
Art and Layout: Norgad (Dead Weight)
Dev. Editing: D.G. Chapman (The Haunting of Ypsilon 14, Another Bug Hunt)


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