Is there a way to increase our pledge level to the next tier up?
Project Update: We did it, mateys! $187k FUNDED!
What a mighty victory, me hearties!
Campaign Overview
- Funded in the first hour!
- $187,536 Funded
- 3,118 Backers
- 17 Stretch Goals Unlocked
- A GM Screen, Rapscallion Dice, and Dice Tray
- 3 Additional Playbooks: The Witch, The Seadog & the Fop
- 3 Additional Maps: The Law, The Free, & The Weird
- 3 Additional Factions: The Bathic Parish, The Painted Guild, & The Vastlings
- 2 Port of Calls: The Horizon & Doll’s Harbor
- Ships: The Fated & The Mystery
- Roll20 VTT tools!
Late Pledges
Those tricksy final goals…
Next Adventures
Thank ya!!
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Hopefully we hit the target, but if not any chance of seeing the Atlas POD on DriveThru, like Evil Hat have just done with Doomsday Delights for Apocalypse Keys?
Project Update: Stretch Goals Unlocked & End of Campaign
We went a wanderin’ into the Weird and came out with a new crewmate. Tis true they seem a touch soft but the Great Sea will test ‘em and perhaps even change ‘em. trAnd we’ve still got one more day to reach our final destination, and secure our greatest treasure yet…
Final Days Stream
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idk about you but the failure of getting the booklet bums me enough to consider printing the stretch goal stuff to improvise my own, no pirate story get's left behind on my shelf!
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As someone who has been told they have an "unhealthy fascination with pirates," I am so excited to see this game in it's full version coming to light and getting to be a part of making it happen. I'm going to have a just ludicrous amount of fun with my crew.
Project Update: Last Days & Final Stretch Goals!
Final Days Stream
Are the gold coins used in game play? Trying to decide if I should get more as add-ons.
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Sorry, not sure if this is the place to direct feedback/queries regarding the quickstart rules. Liking what I'm seeing so far but I did have a query about Lackeys, Enemies and Groups and I'd be curious to know if it'll be cleared up in the final release. I don't want to bog down the obvious fun this system is trying to invoke; a lot of it rests on being flexible at the table, focusing on what is best for the story and not getting buried under numbers. But here I go anyway with some clunky questions about the mechanics and a few clarifications I'd appreciate: 1. Is group harm exclusive to the player's lackeys or can it be used by groups of enemies too? If the players are being pursued by a band of bounty hunters or horde of zombies it makes sense for them to take more harm than they otherwise would facing a single opponent. But I could also understand to avoid a group of enemies being unneccessarily lethal for players they instead only take harm equivalent to a single individual who makes up that group (e.g: a band of bounty hunters just deal 1 bounty hunter's usual amount of harm (2-harm) as they 1v1 the player within a larger scuffle). 2. Furthermore, do groups have anything like a "group harm tally" to indicate when they themselves would be defeated? Basically, is there a difference in the harm tally if the players take on a single bounty hunter vs. taking on a band of bounty hunters depending on group size? Or is dealing 3 harm enough to overcome both threats regardless of if the bounty hunter is alone or working with others since harm is more an indication of the amount of violence necessary to deter the threat rather than being a direct indication of health? 3. Do the player's lackeys attacking a powerful villain run the risk of being decreased in size or taken out by the harm they might receive in retaliation? Or are they effectively an invincible mob that requires the Fates to use their response following the "Get into a Scrap" move roll to have the villain find an inventive ways to brush aside or disperse the lackeys so the main confrontation can remain between them and the players? 4. The example on page 31 for "group harm" indicates an individual is effectively size-0, taking 2-harm from a size-1 group with 1-harm weapons but also provides example of two different size groups attacking each other and dealing the harm based on the difference. But where does this harm go? If players are just sending their lackeys to fight without them (as decoys, a delaying tactic, etc.) I'd assume whichever side loses the roll (based on group size, weapon quality, and tags) can just be considered defeated without harm needing to be considered as no player characters are present. But if all the players are all fighting alongside their lackeys and take harm, does every player character take the same amount of harm, is it divided up and spread out between them, or is it all shouldered by whoever made the roll?
Previously backed this creator's crowdfunding project
Hi! I see there have been some ports of call unlocked, which will come with adventure hooks, NPCs, and the like. Apart from those unlocked ports of call, will Rapscallion include other pre-made adventures? Thanks!
How do we add late pledge add-ons to our early backerkit pledges? For example, the twilight deck wasn't available as part of the early pledge campaign.