Crafting Heritages, Cultures and More: Worldbuilding

Crafting Heritages, Cultures and More: Worldbuilding

The second, improved, expanded edition of the best-selling Crafting Heritages and Cultures. This guide lets you build heritages, cultures and feats with mechanics compatible with the world's greatest roleplaying games using a simple points based system!
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Bigger, Better, Revised and Expanded.

Draft Cover


Past
In February 2022, I asked for £600 to make a nicely formatted document to let people see how they could convert their games of 5e into A5e and how they could import 5e stuff into A5e. I used a nice little points based system invented by others, a certain degree of reverse engineering, and I'll be honest, educated guesswork.

In April 2022, I slapped my head and said "d'oh!" and realised that actually? Feats work in the same way. I put a book together which used the same system to create feats, feat chains, level dependent feats, transformational feats to cover things like the vampirism and lycanthropy of the base books but weirder, synergy feats which reward multiclassing for players with specific visions of how their characters should be.

Present
Since that time, I've edited several books for EN Publishing and continue to be involved in the development of amazing 5e projects like Wyrmworks Publishings "Free 5e", pushed out my own micro setting (The Elysians) and rules for vehicles ("One if by Land, Two if by Sea, Three if by Air", started the "Battle Ready" line of pregenerated characters and just kept regularly writing for the Gatepass Gazette, the official journal of EN Publishing's Level Up: Advanced Fifth Edition.

Future
With the absolute EXPLOSION of content AND a "I can't believe it's not a new edition" edition out there, it seemed only fitting and proper to create a second edition, and boy howdy... it's gonna be big!

Draft Cover, not final


Over 120 pages of glorious hardback goodness!

So, my goals for Crafting Heritages, Cultures and More: Worldbuilding are:
  1. Defeat the scourge which is Darkvision for PCs once and for all
  2. Help readers create beautiful, weird, strange new worlds and peoples never seen before.
  3. Help readers create new people to fill these worlds and help players explore with them.
  4. Encourage the nervous to take their first steps into game design with kindness and safety rails
  5. Sell my prettiest book to date.

With your help, I can make this happen. With your help, we can end the scourge of saying "The darkness crowds in around you..."
"I have Darkvision!"
"Me too! I can see in the dark!"

With over 55 pages of trait material, I'm doing a dive into the ins and outs of the things that get players to invest in a culture. A random culture generator can be inspiring, so that's what you're going to get.

I've also got a cultural ideals and taboos system. It's pretty simple, what things does your culture care about? What do they hate? Instant clear, obvious hooks to get your players into character and engaging with your material.

Draft Layout: Not final

BUT WAIT! THERE'S MORE!
My friends, I won't lie to you. My work has had a tendency to be a bit dry. The elf aesthetics have overwhelmed that gremlin energy which make the books such fun for those who read them. No more.

In the course of going through how to make the various heritages, cultures, backgrounds and feats, I will be going through the steps of how to create the Whiskerling Heritage, who form key parts of the Squeaklefolk culture. 
Two brave explorer mice pry out the jewelled eyes of a brooding, dangerous statue
In this way, I hope to get those narrative juices flowing and add some gorgeous inspiration to your own work.

EVEN MORE!
In a flurry of revised advice, this 9 chapter behemoth includes:
  1. How to make heritages
  2. How to make cultures
  3. How to make backgrounds
  4. How to make feats
  5. Traits by type
  6. Premade Heritages
  7. Premade Cultures
  8. Premade Backgrounds
  9. Premade Feats

Now, in addition to the delicious and delectable artwork you've seen so far, I am very pleased to announce my collaboration with Jog Brogzin who has kindly brought in some amazing maps to help spur creativity. These maps will be available for your personal use and will, I hope inspire you to greater levels of creativity. As part of the work I'm undertaking I'll be writing about how I approach each map and what leaps out at me and what considerations you need to bring to it to give your game that oh-so-satisfying mechanical crunch as well as the delights of customising your world setting to be EXACTLY what you want it to be!
A black and white map of an archipelago with various small cities located within it.

Don't delay, back today!

Shipping Costs
The printing and delivery will be handled by DrivethruRPG.com who are totally reliable for this work and so the shipping costs I know of are from here.

IF Drivethrurpg.com does not deliver to your country normally, or is not reliable, I won't be able to deliver your book to you and you should NOT order a hardcopy. If it does then no worries! If they can get the book to you, then we can get the book to you and you can order a hardback book if you want (and it will be very nice).

Any questions, if you live in a specific country please reach out and let me know and I'll ask for you!


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