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Get Ready for The Lost & Found Collection
by Jack Harrison ~ Mousehole Press
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💥 Launching on Tuesday 3rd September, 2024 💥
The Lost & Found Collection is three card-driven story games about objects with a will of their own—Counterpart 🤖, Artefact 🗡️ and Bucket of Bolts 🚀.
What are Lost & Found games?
All three games work the same way—you'll create an object (a robot/automaton, a magical item, or a spaceship) and then tell its complete history over years, decades or centuries.
You'll do this by drawing cards, alternating between the people who use and lose your item (like a scrappy junk collector, a humble folk hero, or a daring pirate captain!) and the fortune that your object experiences with them (perhaps they are sold to pay off debts, stolen by thieves in a dark alley, or exalted as part of a new religion!).
As you play, you'll whittle down the possible final fates that mark the end of your story (perhaps some kind of destruction, becoming obsolete or a dramatic change of form), until you're left with just two remaining. At that point, you'll choose an ending and conclude your history.
You can play all three games in a few different ways, too!
You can play each of them solo, on your own, telling a story at your pace and recording your object's history in a journal with words and sketches.
You can play as a group, taking turns to continue your object's story and making a timeline at the table as you go.
You can play together, but apart—taking turns trading objects with your friends, even if you live in different parts of the world, and being surprised by the direction each of you takes the story in.
Both together and alone, you can also choose to continue your object's story in another game—for example, you might create the history of a magical sword for your D&D game, the backstory for your crew's 'affordable' hunk of junk in a Star Wars RPG, or your robot character's life of servitude before they became unshackled.
The three games in the collection share the same rules, but every card is completely unique—each one features original art, prompts and suggestions. Let's talk about them!
1️⃣
Artefact is a game of legendary treasures and the heroes they endure beyond 🗡️
In the classic dungeon crawl, you follow the lives of adventurers as they overcome challenges to gain prestige and, most importantly, magical treasures. But what were those treasures doing before the adventurers came along? How many aeons have passed, in silent darkness, since they were last used?
Artefact shifts the focus to the perspective of a single magical item, and its history as it passes through the hands of many different keepers. You’ll feel the weight of time as the item is lost or abandoned again and again, the dust & decay piling around it until it’s found again by someone new.
You'll create your item from scratch – perhaps a jewel-encrusted ring, a pair of winged boots or a gold-inlaid harp – and decide what kind of special abilities it possesses. Through the story, it will gain power and sentience, until it can change the course of the world itself. Or, maybe, it'll attract too much attention and get smashed to pieces in an demonic ritual, lost forever in some sunless tomb. It's your story to tell.
Bucket of Bolts is a game of iconic spaceships and the captains they fly beyond 🚀
You can’t have a good space story without an iconic spaceship. Of course, more often than not, the heroes of the story aren’t flying some shiny new cruiser. Those are for the wealthy, the elites—not our lovable scoundrels. No, they fly the bucket of bolts—the outworn, patched-up junker held together with hope, prayers and duct tape.
These ships weren’t always hunks of junk though—they have long and storied histories, and might even have been respectable vessels at some point. We only ever see a slice of that story though, a single captain and their motley crew. Bucket of Bolts lets us tell the whole story!
You’ll create a brand new freighter, fresh off the manufacturing line, and explore its history through each of the people who captain it—and lose it. Maybe it’s traded away fairly, but more likely it’s stolen, captured or even wrecked. You might drift for a while as you wait for your next Captain, or the seat might still be warm when a new one takes over. Either way, the galaxy will change around you, and you’ll see it all from the view in the cockpit.
Maybe you'll smuggle royal lovers between two sides of an intergalactic conflict? Maybe you'll blow up a fascist space station? Maybe you'll get turned into a budget cruise liner? It's your story to tell.
Counterpart is a game of thinking machines and the humans they live beyond 🤖
Inspired by robots everywhere across fiction, but in particular the story of Klara and the Sun by Kazuo Ishiguro and the films Robot & Frank and Robot Dreams, Counterpart lets you tell the story of an independent – but shackled – manufactured person.
They might be an android walking the streets of our near future or a steam-powered automaton from a fantasy story—this game supports all kinds of robots. And while the story of an artificial assistant has the potential to be melancholy, there's also a lot of humour to be found along the way too. Maybe they'll migrate their consciousness into a giant spaceship? Maybe they'll go on an unshackled, murderous rampage? Maybe they'll transcend our rudimentary society and distribute themselves across our networks, our minds and the wind itself? It's your story to tell.
"Counterpart is a brand new game so it doesn't have any reviews yet, but I think it's pretty great 😉" — Jack Harrison
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Production
Here at Mousehole Press we love to make nice things. We just won a silver ENNIE-award for our most recent project, Koriko, for our outstanding production values! This project will be no exception.
The games will come in beautiful two-piece boxes with wrap-around art, and contain jumbo sized cards (6 x 3.8”)—each with a unique illustration!
For this campaign only, we'll also be offering a beautiful slipcase to store the three games in, featuring original artwork (possibly the best thing I've ever commissioned!) from Stacey Thomas (who drew the Mousehole Press mouse).
There's a lot to see, so I really hope you'll check out the campaign!
Don't miss your chance to get a cute little patch for free 🐭
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