In The Wild Frontier of Venture, you play as a crew of drifters, roaming a weird, rugged world with purpose in mind and gun in hand. Your crew might be outlaws, marshals, seekers, or agents, but one thing's for certain—you're gonna carve out a part of Venture to call your own.
A century back, a meteor brought the first bloodstone to the homeworld of Reverie, sparking a new era of discovery and ambition. Now, the Wayline between worlds has been more or less closed for decades and each world left to their own devices. That means that on Venture, you can't run away from your problems—but that just means they can't run from you, either.
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