Prepare for Devil’s Due: A Space Pirate Haven for Mothership RPG
by The Azimuth Gang
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Devil’s Due is a hardcover compendium of space pirate supplements and adventures, with around 100 big ol’ A4 pages of raiding, hijacking, and backstabbing for the Mothership sci-fi horror RPG, crafted by a worldwide team of 20 contributors.
The first space pirate anthology for Mothership, Devil’s Due brings you 10 pirate crews, a pirate planet with plug-and-play city and wilderness locales, several new modules, mini-games, random raiding tables of pirates and prey, and loads more from 12 writers! This book packs all you need to run space piracy games in the Mothership RPG through several campaigns.
Curious what we’re packing into this space pirate book? Check out what Devil’s Due features:
10 unique pirate captains and crews, each with a statted spaceship, goals, and tactics.
The scrappy city of Azimuth and Flotsam Station above, anchored to the stars by the space elevator Charon’s Ferry, including:
10 city locations with NPCs and built-in adventure hooks
Hexcrawl procedures for exploring the Wilds of Devil’s Due
Shops and clinics with new cybermods, weapons, and equipment
7 adventures and 2 adventure frameworks on the pirate haven planet of Devil’s Due and across the Void. Salvage artifacts from a wrecked ship sinking into another dimension, scour a covert corporate research station to steal their horrifying new tech, outrun the competition to deliver some VIPs in a high-stakes prisoner transport, make a wager with a god to double your reward, and more!
4 random tables filled with the bounties needed to answer your pirate questions: Who's that pirate merc eyeing us down? What's that weird gadget? Where can you find your next prey? How did you get press-ganged into service?