I am a Hollywood producer/writer and have been playing role-playing games for a while now. A GM for DnD in all its permutations for 38 years now (with no intention of stopping). I worked in a game store in the Bay Area called Gamescape for a while and really found a much wider universe of boardgames, card games, ttrpgs that homebrew and a healthy love for learning new systems or creating them is ingrained in me.
I've made the Noctis horror/steampunk genre in response to the rebranding of the Ravenloft campaign setting. I feel that the world and 'gods' are lacking in some aspects and felt I could do a better job, also to add in the Sci-fi element to the horror genre that seems lacking in most ttrpgs. The story element needs to be instrumental with regards to all stories, but horror specifically... otherwise it's just a slasher film. Psychological reasons and dramatic connections drive the stakes for the players and NPCs alike. Decisions that in other systems are easily defined as Good or Evil, are grey in the Noctis campaign setting. I've also wanted to give a defined reason for the mist the obfuscates the land and hampers not just sight of the players but also twists their sanity. The nature of this mist not overly oppressive, but more insidiously usable by everyone... only when the player has achieved a very high level do they realize the energies they tap into are rotten to the core.
But normally I'm a very happy person! HI!
I've made the Noctis horror/steampunk genre in response to the rebranding of the Ravenloft campaign setting. I feel that the world and 'gods' are lacking in some aspects and felt I could do a better job, also to add in the Sci-fi element to the horror genre that seems lacking in most ttrpgs. The story element needs to be instrumental with regards to all stories, but horror specifically... otherwise it's just a slasher film. Psychological reasons and dramatic connections drive the stakes for the players and NPCs alike. Decisions that in other systems are easily defined as Good or Evil, are grey in the Noctis campaign setting. I've also wanted to give a defined reason for the mist the obfuscates the land and hampers not just sight of the players but also twists their sanity. The nature of this mist not overly oppressive, but more insidiously usable by everyone... only when the player has achieved a very high level do they realize the energies they tap into are rotten to the core.
But normally I'm a very happy person! HI!
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