Grant Mielke
CREATOR
1 day ago

Project Update: MythCraft Enhanced!

Vote in our MythCraft Adventure Zine poll!


You may have noticed some changes to our campaign! MythCraft Enhanced Digital Edition is now MythCraft Enhanced and will be launching on January 7th

We have a VERITABLE HORDE of amazing announcements coming over the next few weeks, and we're so excited to share our plans for the next phase of MythCraft TTRPG!

The first is the MythCraft Adventure Zines!  
We're releasing several zines, digital and physical, that serve as thematic pick-up-and-play entry points to MythCraft.  Two have already been chosen! Thank you to our amazing Special Council and Patrons for participating in the selection process

Coming soon in the MythCraft Enhanced Campaign!

The Mountains of Madness
Eldritch Survival Horror
Some miners in Yodvan’s strange, magical mountains have gone missing. The heroes are hired to brave the snowy heights and recover the miners. As the heroes explore the mountains, they must contend with savage exploration conditions. But the true danger awaits them once they reach the mining caves: Little do they know that an untold horror from Inferno’s plane of Sanguineth has been awakened and lurks in the depths, waiting to devour any who approach.

Castle in the Sky
Wondrous Atmospheric Exploration
The Nalatheshi have always wondered what splendor might await to be discovered in the floating islands hovering over the southern stretches of the Nalathesh Desert. The current godking has asked the heroes to utilize a new invention - a hot air balloon with a slight magical twist - to ascend and explore the floating islands. When they get there, the heroes discover that each island is home to dozens of wyverns, wyrms, sphinxes, and even a lineage of birdfolk, all of whom have developed their own culture and nation in the microcosm of the airscape.

How could this get any better, you ask? Well...

You get to pick the next one! 

Vote right now! The winner will become one of our first MythCraft Adventure Zines!

Choose between:

Not a Drop to Drink

Dystopian Desert Fantasy
Dyspara is a land in agony. It is a stark, brutal desert and a large cube of water magically floats overhead at all times. The water is out of reach for most as it is a mile above the ground; mages and others with the capacity to fly may access it, but trying to harvest the water often leads to creatures being attacked by the carnivorous fish lurking in the water. A corrupt syndicate has developed a monopoly on water retrieval and dispensation. The Web, a mysterious group of spies and vigilantes, have sent the heroes to break up the monopoly, which may involve toppling a corrupt regime.

What Horror We Wrought
Infernal Steampunk Capitalism
It is the early modern era. Steam power is making its way across Ancerra, enhanced by magic. The “hot new thing” is railroads. They connect the world and make it feel smaller than ever before. Rich tycoons compete to finance railroads, build private trains, and take full advantage of the greater access to other cities with which they can trade. The heroes are tasked with laying tracks from Thaaj through the southern mountains of the Spine of the World to Shadradoth. The adventure focuses on blasting a tunnel through one of these mountains… when a blast of dynamite unseals a deep and sinister cave that contains portals to the sweltering realm of Cholereth, a region of Inferno. Now, on top of maintaining their trains and blasting equipment, the heroes will have to battle fiends if they wish to keep their employer happy.

Boss Monster
Subversive Anti Heroes
The heroes play as traditionally monstrous creatures (undead, fiendblood, gretchling, trollkin, etc) and defend a dungeon from pesky adventurers that keep trying to loot their home.

The Levidian Mists

Appalachian Dark Fantasy
A particularly haunted section of the Old Forest in Kendaria has been even more haunted than usual lately. When the heroes investigate, they eventually discover that a portal to the Pale has been torn open, and a coven of hags from the Pale are slowly expanding their influence into the Old Forest. The heroes will need to contend with a variety of horrific monsters heavily inspired by Appalachian horror and eventually venture into the Pale itself to fight the coven directly.

The Haunting of Vel Academy
Coming-of-Age Magic School
The heroes - a group of students at the Vel Academy - accidentally unleash some kind of cataclysmic horror from Melaneth, one of the realms of Inferno, during one of their lab experiments. Now the entire academy is haunted and overrun with zombies and other horrific creatures. But it seems that there is more to it: Perhaps there is a fiend that got let loose and is pulling the strings behind the scenes. Whatever the case, the heroes will need to get to the bottom of it and eventually head back into the library, the epicenter of the calamity, to put an end to it 
132 votes • 13 days left
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