The Odyssey Engine enables Composers to harness the DPS System (dice pool scales) across different formats, including Solo Emulation, tabletop events, VTT support, and Live Action RPGs.
"The End" is a limitless setting where the boundaries between realities are breaking down, causing elements of the Omniverse to blend together. Players take on the role of Anchors, individuals with the unique ability to control the Flux—an enigmatic force at the heart of the reality distortions. Anchors must navigate and manipulate the shifting multiverse, striving to restore balance while facing infinite possibilities and challenges.
Both were designed to work in tandem.
The End was designed by using The Odyssey Engine to explore the stories put together.
The End brings all of our projects together in one massive time and dimensional crossing series of adventures. The list of worlds visited within this game include:
- Thynuul - hard sci-fi and exploration while trying to fight or evade a viscous empire set on enslaving the whole universe; also known as the Ahn Chronicles. This world will introduce the Ckraei: an evil empire bent on enslavement of all intelligent species. Thynuul is base upon the Solo Emulation of the Odyssey Engine.
- Ashynthuul - cosmic horror/supers, also known as The Aethyrblood Chronicles
- Cynruthuul - Gothic horror-fantasy also known as Chronicles of the Orb: Shaedeam's Song
- Bhinthuul - the modern world - our world - which suffers the most from the Flux
- Durmuthuul - the Gothic modern world set up for the game Belief
- Gynthuul - a soft sci-fi world is best known as Otherworld, a super-cyber world of corporate espionage
- Shegthuul - the world of the immortals, and how they interact with normal people; also known as Endless.
- Kunithuul - a bronze age fantasy game wherein the Silence is trying to destroy the land. Some have strange musical based powers that allow them to fight back... Thavros awaits!
- Xythuul - this zombie horror survival game is unlike any you've seen before, complete with an Un-Living Campaign, tournament style playing, and an actual way to win the game!
- Phynithuul - the realm of monsters awaits you to create one of your own! You won't play the wolfman, or a vampire, or the Creature, but you will make something akin, something that will haunt the night and all the realms within The End.
- Dahkthuul - Explore the Night; space has never been so volatile. Alien races locked in a five sided conflict. Are you one of the fighters, a merchant just trying to make a living, or just a pilot who wants to take odd jobs as best they can. You start with a ship, and The World to Come is yours for the taking!
- Maardthuul - The world of Eldershard expresses what everything will come to at The End. This science fantasy world of numerous aliens comes together to form a better world for all. But the Ckraei are back at last, and they want their revenge....
- Vuhlthuuls - minor Shards of exisitance, akin to pocket dimensions and small multidimensional spaces.
- Qiinthuuls - major Shards that can contain any number of worlds. Within, your Composer can create any setting they wish.
The Omniverse awaits. Where will you go? What will you do?