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In Dark Noir the shadows don’t just hide criminals. In the darkest corners of the city creatures of dark legend lurk. Vampires stalk the alleyways, werewolves prowl the outskirts, and something beneath the surface is breathing. The city you live in, Ironport is riddled with corruption. Here the supernatural and the criminal underworld are close neighbors, and you are the few who stand between the innocent and the guilty, drawing a line when no one else will.
This isn’t a game where the lines are blurred—it’s a game where those lines don’t exist. You’ll dive deep into gritty investigations, unearth dangerous secrets, and go toe-to-toe with creatures far beyond human comprehension. You don’t fight to save the world; you fight to keep the darkness at bay for just one more night.
The question is: how long can you last before the shadows swallow you whole?
In Dark Noir, the streets of Ironport aren’t just dangerous—they’re downright deadly. Beneath the veil of rain and neon, monstrous beings prowl, each with their own twisted purpose. Here’s a glimpse at the creatures that will haunt your investigations and challenge your resolve.
The Vampire:
These aren’t your romanticized bloodsuckers. The vampires of Dark Noir are a terrifying blend of Nosferatu and something far worse. Bald and monstrous, with a serrated jaw that opens into a needle-toothed triangular maw, they are every bit the nightmare that legends warn about. Intelligent and cunning, they can move through shadows at will, making them a predator that’s almost impossible to track.
The Werewolf:
When werewolves hunt, their primal fury is unmatched, and once their claws find you, escape is unlikely. These creatures are driven by an internal struggle between the human and the beast, but make no mistake: when they turn, they are a force of nature, capable of tearing a man apart in seconds.
The Ghoul:
Ghouls are scavengers, lurking in places where death and decay thrive. They aren't just mindless creatures devouring the dead—they have their own twisted intelligence and desires. Driven by an insatiable hunger, ghouls prowl cemeteries, sewers, and forgotten parts of the city, feasting on flesh both living and dead. Their twisted existence raises the question: How long can you survive in a city where even the dead refuse to stay buried?
The Goorgish:
Beneath the veneer of respectability lies a creature driven by raw power and a deep-seated sense of dominance. Thick-skinned, muscular, and quick with a gun, the Goorgish are a formidable force. When they embrace their primal side, they’re nearly unstoppable, tearing through enemies with ruthless efficiency. They’ve learned to survive Ironport’s harsh streets, but when pushed, they remind everyone why they’re often monsters at heart.
Once funded, the Dark Noir Core Rulebook will be your complete guide to navigating the gritty, supernatural streets of Ironport. Here’s what you can expect to find inside:
23 Monstrous Creatures: Dive deep into the lore and mechanics of 23 unique supernatural threats, from the blood-draining vampires to the savage werewolves and beyond. Each creature comes with detailed backstories, abilities, and tips on how to bring them to life in your campaigns.
8 Agent Blueprints: These blueprints aren’t rigid classes but suggested character builds to help bring specific archetypes to life. They offer guidance on how to bring your Dark Noir character to life. Whether you want to play the street-smart detective, the grizzled enforcer, or the mysterious occultist, Blueprints give you the option to step out on the streets in minutes, or to break the mold and customize the character to match your personal vision.
Over 100 Special Provisions: With more than 100 individualized options, Dark Noir offers unparalleled character customization. Through special provisions you can build any type of agent you can imagine, from the hard-boiled investigator to the supernatural hunter, ensuring your character is fully equipped to handle the dangers lurking in Ironport.
Richly Detailed Lore and Setting: Uncover the secrets of Ironport with extensive world-building that brings this rain-soaked city to life. Learn about its history, politics, factions, and the supernatural elements that lurk just beneath the surface, creating a fully immersive backdrop for your stories.
Stunning Artwork: Featuring evocative illustrations by Robin Schutt and Jeremy Hart Illos, the core rulebook will bring the eerie, noir atmosphere of Ironport to life. The cover art by Sammy Castillo sets the tone, pulling you into a world where darkness hides more than secrets.
Comprehensive Rules and Mechanics: Everything you need to run a Dark Noir campaign will be here—detailed rules for investigation, combat, theory crafting, and more. The core rulebook will guide both new and experienced Game Masters and players through the unique mechanics that make Dark Noir a true blend of hardboiled noir and urban fantasy.
Get ready to experience Dark Noir in its full form. The core rulebook will be packed with all the tools, lore, and options you need to dive into Ironport and uncover the shadows lurking within.
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