A TTRPG FOR THE REST OF US
Let’s be honest, your players do not want to be heroes. They want to be something a little less lofty and a lot more fun.
Yeah, they may want to save the world, but in reality, most campaigns navigate a long and twisted path to reach the climax. In other words, players will generally leave a trail of blood, havoc, and destruction in their wake. During the course of an adventure, the group’s collateral damage upon the game world often outweighs any benefit on achieving their virtuous and noble goal.
And that’s ok.
It’s usually the sordid and silly mishaps that have the table laughing and enjoying their role-playing experience the most. The freedom of adventuring in a fictional world allows them to enjoy the chaos and laugh at their shameful actions. Did the players accidentally poison the princess, murder the hobo or piss in the soup? It’s all in good fun.
Nexus: Redemption embraces these offbeat and non-chivalrous aspects of your RPG sessions.
INTRODUCING...
- Approachable - You can jump right in; Character creation is a quick, fun and painless process.
- Universal - This system can handle anything the imagination can throw at it.
- Open Ended - This is an RPG where you don’t have to decide what your character and party is going to look like 5 campaigns from now. Characters can naturally evolve into unique and interesting roles
- Something for everyone - There are features for those who enjoy in-depth combat mechanics as well as those who prefers a simpler combat resolution, with a focus on storytelling.
- Narrative and Role-play Encouragement - There are features to help ease newcomers into role-play as well as aid the table in narrative creation with more than just pass/fail resolution mechanics?
- Unique - We feel we made something entertaining and different enough to warrant your investment of time into learning a new RPG system.