Launching In

  days
  hours
  min
  sec
banner_image

Downcrawl 2E - Roleplaying in a Weird, Wondrous Underworld

user avatar image for Aaron A. Reed
5,101 Followers

Downcrawl 2E is a TTRPG toolkit for exploring a weird, wondrous underworld of stalactite cities and fungal gods. Now supports zero-prep and solo play!

Get yourself ready to pledge on launch day. Sign up to join BackerKit or Log In to check if you are ready.
Launches on
Set a Reminder:
Latest from the Creator
Aaron A. Reed
12 days ago
A gift to you...
TLDR: Fill out your survey if you haven't, and you can download the near-final digital Downcrawl now. It's the darkest time of year in the Northern Hemisphere, but also, pot...
3
0
16
Aaron A. Reed
20 days ago
Downcrawl Surveys This Week!
TLDR: Fill out your Backer Survey when you get it in the next couple days! Hi Downcrawl backers, It's almost survey time! In the next day or two, you should be receiving an...
6
0
10
Aaron A. Reed
about 1 month ago
Funded!
TLDR: We funded! No action needed at this time from backers; if you haven't backed yet, you can still make a late pledge. Thanks to 865 backers, Downcrawl...
3
0
2
Aaron A. Reed
about 1 month ago
The Final Hours!
We're in the final hours of the Downcrawl 2E crowdfunding campaign!! We've just hit $75K which is incredible... let's see how much more we can get the word ...
6
0
0
Aaron A. Reed
about 2 months ago
Downcrawl Worlds: A Worldbuilding Card Game
We're in the final week of the Downcrawl campaign! I wanted to cross-post a fun update from the Downcrawl Digest blog about Downcrawl Worlds, the standalone wo...
5
0
0
Aaron A. Reed
2 months ago
Week 2: Blogs, Big Bad, Beta (feed)Back
It's Week 2 of the Downcrawl 2E crowdfunding campaign, and we've passed $50K and 520 lovely backers! This is the traditional plodding middle period of crowdfunding (most excitem...
3
0
1
 

Explore cursed mazes. Build stalactite cities. Get addicted to mushrooms.

Welcome Down.

Downcrawl is a tabletop roleplaying toolkit that helps you build and explore a weird, wondrous underworld, so far from the surface that the sun and sky are only legend. Evocative prompts help you improvise stories of dangerous journeys, curious creatures, and strange underground empires. Just-in-time generation rules give you just what you need to continue your story, allowing your world to keep growing step by step as you explore it. 
 

Cheerful skeleton bards sing ballads on fragile lutes. Antlered children race giggling through shell-paved streets. Faceless cultists worship huge red worms, chanting behind obsidian walls. This is the Deep, Deep Down.


Revised and expanded from the original 2017 edition, Downcrawl 2E features new rule options for solo or collaborative play, and an optional deck of prompt cards that makes sparking weird underworld adventures easier than ever.

Follow the Downcrawl Digest blog for news, sneak peaks, and insider access!


Key Features

  • Bring dangerous journeys and story-based encounters to your campaign, as you explore a weird underworld called the Deep, Deep Down 

  • Compatible with any TTRPG system, or stands alone with a lightweight Fate-inspired TTRPG ruleset (requires only d6 dice to play).

  • Exploration Moves and Inspiring Tables offer procedures and ideas for everything from story hooks to mushroom names to underground terrain types:



  • Need inspiration even faster? Use the optional Downcrawl Deck to get a Table result in seconds: simply flip the top card and align the colors for the prompt you need. (More about the Deck further down the page!)


Some prompts generated by the Downcrawl Deck.


  • Generate places and peoples unique to your underworld, either between sessions or together at the table as you play

  • A focus on just-in-time generation for zero-prep roleplay: invent your world, adventures, and complications as you go along

  • Play with a gamemaster, without one, or solo, with rule tweaks to ensure a delightful experience no matter what your play style.

Features incredible original cover art by J.P. Targete (concept artist for Marvel and Pixar)!


  • Chart your course on a communal map, but keep in mind that routes in the Deep, Deep Down are mercurial: each journey adds and removes connections between the places you've discovered. Gain and lose Tack, an abstract resource representing route knowledge and travel moxie... but don't run out, or risk getting lost.


Launching Soon! Sign up at the top of the page to be notified when we go live...