Project Update: The Big Achievement! 10k?! Two cards!
Whoa, whoa, whoa... ten THOUSAND people?! That's so many!
We are genuinely thrilled by the turnout for this campaign! What a ride it's been, and we're going into the last week with a few more reveals still yet to come!
With passing the 10k backer mark, it's time to check out TWO Unique Power cards, the first from Wandering Voice Keens Delirium:
Wandering Voice loves throwing Strife around, and that Strife is incredibly effective at making Invaders terrible at Ravage. However! When it's used that way, it gets used up and goes away, and Wandering Voice really likes it if the Strife sticks around (that second Innate Power that happens in the slow phase... it's not as good if there's no Strife anymore). Fortunately, it's got Exhale Confusion and Delirium:
Seems like there's upsides and downsides, right? Invaders with Strife not participating in Ravage means that they're not part of ANY of the Ravage, including damage from Dahan counterattacks. But, with Wandering Voice's Incarna nearby, the Dahan weren't participating in the Ravage anyway, so might as well have the Invaders sit out, thus keeping their Strife tokens. Plus, there are other clever ways you can use this effect in conjunction with Wandering Voice's other tools... but I don't want to spoil EVERYTHING here.
On to a power card for Towering Roots of the Jungle!
Towering Roots's unique token "Vitality" is powerful stuff. It prevents Blight from being added to a land, which in of itself is incredibly strong. However, once you have three Vitality in the same land as your Incarna, your Incarna gets Empowered, which means that Invaders can no longer take any Build actions in the land with your Incarna. Because of those inherent strengths, adding Vitality tokens takes a while. Towering Root's Spirit Panel only has one way of adding a Vitality token, and that's through its second Growth option. However, it also has the unique card Blooming of the Rocks and Trees:
Early game, you're going to have to decide between using it in lands where you can take advantage of the Vitality OR the Wilds, and both are incredibly useful! However, it doesn't take terribly long for Towering Roots to make its way to 3 Plant elemental icons in play, and then this card really takes off. Nope, no Explorers OR Blight in this land, thank you very much.
We've got exciting updates coming this week, and then we'll wrap up the campaign on Thursday! Thanks for being part of this wild ride!
We are genuinely thrilled by the turnout for this campaign! What a ride it's been, and we're going into the last week with a few more reveals still yet to come!
With passing the 10k backer mark, it's time to check out TWO Unique Power cards, the first from Wandering Voice Keens Delirium:
Wandering Voice loves throwing Strife around, and that Strife is incredibly effective at making Invaders terrible at Ravage. However! When it's used that way, it gets used up and goes away, and Wandering Voice really likes it if the Strife sticks around (that second Innate Power that happens in the slow phase... it's not as good if there's no Strife anymore). Fortunately, it's got Exhale Confusion and Delirium:
Seems like there's upsides and downsides, right? Invaders with Strife not participating in Ravage means that they're not part of ANY of the Ravage, including damage from Dahan counterattacks. But, with Wandering Voice's Incarna nearby, the Dahan weren't participating in the Ravage anyway, so might as well have the Invaders sit out, thus keeping their Strife tokens. Plus, there are other clever ways you can use this effect in conjunction with Wandering Voice's other tools... but I don't want to spoil EVERYTHING here.
On to a power card for Towering Roots of the Jungle!
Towering Roots's unique token "Vitality" is powerful stuff. It prevents Blight from being added to a land, which in of itself is incredibly strong. However, once you have three Vitality in the same land as your Incarna, your Incarna gets Empowered, which means that Invaders can no longer take any Build actions in the land with your Incarna. Because of those inherent strengths, adding Vitality tokens takes a while. Towering Root's Spirit Panel only has one way of adding a Vitality token, and that's through its second Growth option. However, it also has the unique card Blooming of the Rocks and Trees:
Early game, you're going to have to decide between using it in lands where you can take advantage of the Vitality OR the Wilds, and both are incredibly useful! However, it doesn't take terribly long for Towering Roots to make its way to 3 Plant elemental icons in play, and then this card really takes off. Nope, no Explorers OR Blight in this land, thank you very much.
We've got exciting updates coming this week, and then we'll wrap up the campaign on Thursday! Thanks for being part of this wild ride!
Goal: 10,000 backers reached! — We did it! This project reached this goal!
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