Crowdfunding TipsPost-Campaign Tips Planning for Pre-Orders: Three Stories Gillian TerzisMay 22, 2017 Which pre-order platform is right for you?
Crowdfunding TipsPost-Campaign Tips Refunds: Best Practices Gillian TerzisMay 12, 2017 Do you have a clearly articulated policy on refunds and returns?
Crowdfunding TipsPost-Campaign Tips How to Promote Your Pre-Order Store Gillian TerzisMay 10, 2017 A little legwork can help you drive sales to your pre-order store.
Crowdfunding TipsPost-Campaign Tips Dealing with Failed Payments Gillian TerzisMay 4, 2017 Failed payments are a common but frustrating part of any crowdfunding campaign.
Case Studies From Indiegogo to Amazon to Retail: The Mifold Story Gillian TerzisMay 3, 2017 Learn how the mifold went from being an Indiegogo darling to a retail success story.
Crowdfunding TipsPost-Campaign Tips Razor-Sharp Strategies for Add-On Sales Gillian TerzisMay 1, 2017 Rockwell Razors' Gareth Everard shares his wisdom.
Crowdfunding TipsPost-Campaign Tips Go-to-Market Strategies for Project Creators Gillian TerzisApril 26, 2017 The co-founder of Prynt shares his strategies for going to market.
Case Studies An Afternoon with Alex Daly, the Crowdsourceress Gillian TerzisApril 25, 2017 Every campaign needs a story – and a crowd.
Interviews A Q&A with Stonemaier Games’ Jamey Stegmaier Gillian TerzisApril 24, 2017 Prolific game designer Jamey Stegmaier shares his tips for entering the retail market.
Crowdfunding TipsDuring Campaign Tips Supporting Your Backers: Tips for Creators Gillian TerzisApril 17, 2017 Fielding thorny questions from backers can flummox first-time project creators and veterans alike.
Crowdfunding TipsPost-Campaign Tips Pre-orders Best Practices Gillian TerzisApril 13, 2017 There's a compelling business case for offering pre-orders after your crowdfunding campaign ends.
Crowdfunding TipsPost-Campaign Tips Six Tips from BackerKit’s Creator Success Team Gillian TerzisMarch 17, 2017 A member from our Creator Success team shares some tips on how to use BackerKit effectively.